Vertical challenges are open-world points of interest. My task was to develop a consistent and well-paced narrative-driven encounter prototype. This prototype involved finding locations in the world that supported interesting challenges for encounters and navigation, and should also fit into the region’s narrative. I developed two of these challenges. Each provides an appealing point of interest, navigation challenges, and combat. The player must be wary of danger or be ambushed while navigating.
Responsibilities:
- Design the encounter type to be repeatable and recognizable by the player. It also needed to take advantage of the vertical elements of the region.
- Gray level and encounter design and setup.
- Coordinate with environment artists to finalize the locations.
- I developed a second vertical challenge location and provided direction and feedback on others.